Animated Campus Vehicles: Difference between revisions

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==EZScript Implementation==
==EZScript Implementation==
The EZScript module is responsible for the vehicle movements within the world. EZScript cell-scripting allows for a JavaScript based script file to be executed on a cell. More documentation can be found [http://wiki.openwonderland.org/Wiki.jsp?page=JagWire here].
The EZScript module is responsible for the vehicle movements within the world. EZScript cell-scripting allows for a JavaScript based script file to be executed on a cell. More documentation can be found [http://wiki.openwonderland.org/Wiki.jsp?page=JagWire here].
For this motion to function, the vehicle which is being moved must have the script for motion attached to it and all way point objects must have ezscrpit enabled so that the they can be interacted with using commands from the vehicle.
For this motion to function, the vehicle which is being moved must have the motion module attached to it and all way point objects must have EZScrpit enabled so that they can be interacted with using commands from the vehicle.


==Prerequisites==
==Prerequisites==

Revision as of 05:04, 15 May 2012

This page describes how EZScript was used to animate campus vehicles


Project Description

The Animated Campus Vehicles project is a subproject of the Virtual BU project. This project's goals were to:

- Create a campus maintenance vehicle (Humvee golf cart)

- Build a program or script to have the vehicle follow a given path

EZScript Implementation

The EZScript module is responsible for the vehicle movements within the world. EZScript cell-scripting allows for a JavaScript based script file to be executed on a cell. More documentation can be found here. For this motion to function, the vehicle which is being moved must have the motion module attached to it and all way point objects must have EZScrpit enabled so that they can be interacted with using commands from the vehicle.

Prerequisites

Bugs/Fixes